Micromelon Robotics
Platform
Resources
NewsAbout UsDownload
Support
Build Your Kit

Stay in the loop

New activities, teaching guides, and product updates delivered to your inbox.

Micromelon Robotics

Australian-made educational robotics for the next generation of innovators.

contact@micromelon.com.au

Company

  • About Us
  • Privacy Policy
  • Terms and Conditions

Products

  • Micromelon Rover
  • Code Editor
  • Robot Simulator
  • Junior
  • Python Library

Support

  • Resources
  • News
  • Rover Repairs
  • Contact
  • Build Your Kit

© 2026 Micromelon Robotics Pty Ltd. All rights reserved.

ABN 56 623 302 296

← Back to Resources
ActivitiesSimulator ActivitiesIntermediate

Activity: Rover Van Gogh

Coding Skills

BranchingIterationMaths

Rover Concepts

Motors
Activity: Rover Van Gogh

Using the pen attachment, try your hand at using code to create art. You’ll need to program your Rover to move with pen-point precision to ensure your artwork is accurate.

Rover with the pen attachment

Rover with the pen attachment

Drawing Ideas

Not sure what to draw? Try one of these.

Square

Square

Setup

Download and Print Your Own Pen Attachment

3D-printed pen attachment

3D-printed pen attachment

You can 3D print a pen attachment and fit it to your Micromelon Rover. Find the 3D files for the pen attachment and many other attachments on the Micromelon Thingiverse page.

Open Thingiverse

Use the Pen Attachment in the Simulator

Toggling the pen attachment in the Simulator

Toggling the pen attachment in the Simulator

The Micromelon Robot Simulator comes with a range of simulated Rover attachments. You can toggle the simulator Rover’s attachment from the in-activity menu in the top left.

How to Program the Pen Attachment

Once you’ve added the pen attachment, you can control whether the pen point makes contact with the ground by raising or lowering it with servo blocks.

Lowering the Pen

To lower the pen, set the servo motor connected to the attachment to −90°: this moves the arm down. If the pen doesn’t make contact with the ground, adjust the pen in the holder so it does.

Raising the Pen

To stop drawing, set the servo to 0°: this moves the arm up.

Example code, controlling the pen attachment

Example code, controlling the pen attachment

Once you’ve got the basics down, try more complex shapes, spirals, stars, or even simple drawings like the duck above. You can also combine straight lines and turns to create repeating patterns using loops.

Continue Learning

Activity: Driving School BasicsRelated resourceActivity: Driving School BasicsLearn the basics of Rover motors and sensors while navigating Duck City.

Activity: Line FollowingRelated resourceActivity: Line FollowingLearn the colour sensor and simple algorithm design while following a line.

Activity: Lane GuidanceRelated resourceActivity: Lane GuidanceLearn iteration, branching, algorithm design, maths, and how to use the motors, ultrasonic, and IR sensors.

← Return to Resources